AI Insights · Timothy · July 2024
Performance of Top 5 Snake Games in Central America Q2 2024
Explore the performance trends of the top 5 snake games in Central America for the second quarter of 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 snake games on a unified platform in Central America showed varied performance trends, according to data from Sensor Tower. Here, we dive into the weekly downloads, revenue, and active users for these popular apps.
SSSnaker from HABBY had a mixed quarter. Weekly revenue peaked at around $4K in early April, with a noticeable dip to just over $2K mid-quarter before stabilizing between $2K and $3K towards the end. Weekly downloads fluctuated, starting at 207 and ending at 134, with a significant peak of 410 in mid-June. Active users showed a steady pattern, beginning at around 15.8K and ending close to 15.9K.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced modest revenue gains, peaking at $331 in early June. Downloads showed a strong upward trend, starting at 3.7K and peaking at 4.2K in early June. Active users also displayed positive growth, beginning at 10.9K and peaking at 10.6K mid-quarter before experiencing a slight decline to 9.6K by the end of June.
Snake.io - Fun Online Snake from Kooapps saw consistent performance across all metrics. Weekly revenue gradually increased from $206 in early April to $358 by the end of June. Downloads remained robust, starting at 192K and peaking at 233K in late May. Active users showed a steady increase from 1.29M to 1.45M over the quarter.
Snake Clash! by Supercent, Inc. had a remarkable quarter. Weekly revenue remained relatively stable, peaking at $319 in late May. Downloads surged from 57.1K in early April to 110.9K by the end of May. Active users also rose significantly, starting at 201.6K and peaking at 336.8K in early June.
Little Big Snake from LittleBigSnake, Inc. had a stable quarter with modest revenue, peaking at $253 in late May. Downloads varied, with a significant spike to 2.9K in late May. Active users saw a gradual increase, starting at 3.5K and reaching 7.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.